




A game to learn about the Middle Ages
A game to learn about the Middle Ages
How gamification can help historical research and teaching.
When innovation becomes strenuous
When innovation becomes 'hard'
What is the phenomenon of Over Featuring, and why it threatens to derail product development?
Learning through games: what is playful teaching
Learning through play: what is play didactics
Research increasingly sees play and games as a tool to innovate teaching and stimulate learning.
Tell me where you look, and I will tell you what you choose
Tell me where you look, and I will tell you what you choose
An artificial intelligence algorithm applied to gaze-tracking systems is able to read intentions in an online game: potentially useful, but also 'dangerous' technology.
Tourist or troublemakers? The impact of Airbnb on consumption amenities
Tourists or hecklers? The impact of Airbnb on consumer services
A new study confirms that short-term rentals can boost local economies, contributing to the creation of new businesses such as restaurants, bars and cafes.