Lessons Drawn

10. What's on your mind? Potentialities and fragilities (including addictions) in the adolescent brain

9. What stories do photographs tell?

8. Game theory: a science for decision-making

7. Trapped in networks

6. Ships, waves and virtual simulations - How mathematics helps design objects

5. The Parthenon: metamorphosis of an icon of ancient architecture

4. Mental traps: when the brain makes us 'unhinge'

3. How we understand what we do not say: us, others and the theory of mind

2. How machines learn, and how they can be fooled

1. How do ideas move? Knowledge on the move from antiquity to the Middle Ages